The Shenzhen Foreign-Invested Enterprises Association held its annual members’ meeting and the Foreign-Invested Enterprises Development Exchange on December 16, 2025. The event convened numerous foreign-invested enterprises operating in China, domestic and international trade associations, and government representatives to explore new opportunities for open cooperation and investment.
Newzoo recently released its 2025 Global Games Market Report, offering a detailed map of industry trends. The report estimates global games market revenue for the year at $188.8 billion, a year-over-year increase of 3.4%. Behind that seemingly steady growth lie deep structural shifts within subsectors and a changing regional landscape. This article distills the report’s key figures and interprets their strategic implications to present a clearer, more practical view of the market.
As artificial intelligence reshapes industries across the board, the value of data is indisputable. Raw data alone, however, does not make machines “intelligent.” The critical process that turns vast, unstructured data into information machines can understand and learn from is data annotation. By adding precise semantic labels to data, annotation builds the framework through which machines perceive the world — and it is fundamental to training, optimizing, and reliably deploying AI models.
From December 4–5, 2025, the 2025 New Energy and Intelligent Connected Vehicles IP Innovation Summit (NIIPS 2025) was successfully held in Shanghai. As a top-100 global language services provider, Glodom made a strong appearance at the summit and engaged in substantive discussions with leading automotive-industry experts, corporate representatives, and intellectual-property professionals.
Recently, a domestically developed open-world title from NetEase launched on Steam's international store and drew unexpectedly strong attention: peak concurrent players rose into the hundreds of thousands, and the game has maintained steady interest among a predominantly English-speaking audience.

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